![]() I didn’t play right the way through all the classes available in the demo build, but I managed to take my Need For Speed Underground-looking car from E to C, just by gradually upgrading it over time. #Assetto corsa vs project cars 3 upgradeSpeaking of progression, you can now upgrade and customise your cars, even up into different classes. It does a great job of teaching you how the game’s mechanics work without ever beating you over the head with it - skill progression feels very organic. This varies up the grind a welcome amount, so rather than progression just being race after race after race, you have to change up your racing style and complete different objectives instead. These challenges include things like drafting behind your opponents for a set amount of time, nailing every corner, racing a perfect lap, and much more. The ultimate goal is to collect enough points to unlock the next class by completing certain challenges within a race, but sometimes you don’t even need to win a race to proceed. Races are standard, but things like Hot Lap, in which you have to post the quickest lap possible, also change things up. There are multiple classes to work through with many different types of races to dust off, too. You can scale things up depending on how comfortable you are with the game and its mechanics, which are equally impressive and in-depth, particularly when it comes to the updated Career Mode.Ĭareer Mode is much more fleshed out than its predecessor and even more so than most racing games out there. I played on absolute beginner as well to test it out, and while it didn’t exactly drive the car for me, it took out much of the need for a racing brain. This was probably the sweet spot for me personally with no need to handle gear changes and every pixel of every corner, but I feel like I could probably up the ante eventually, such is the scalability of Project Cars 3. I played on Experienced, which meant that I had some assistance with traction and visual indicators around the track to suggest where I should slow down. The range of assists it has on offer are quite staggering, so much so that someone who’s only ever played Mario Kart could probably find themselves catered to and then progressively taught the ways of the “proper” road. ![]() The most immediately obvious thing about Project Cars 3 when you start playing is that it wants to find an experience, a sense of racing immersion that is suited to you. But, judging from what I’ve played of Project Cars 3 so far, it could be my next go-to racing game, even if it isn’t exactly a revelation in racing. I’m not ashamed to admit that the deep simulation of Assetto is beyond me and my brain to comprehend - I have always been more attracted to the loud nonsense of Burnout, though I did have an unhealthy obsession with Driveclub for a while there. #Assetto corsa vs project cars 3 simulatorProject Cars 3 aims to bridge the gap between both of those, offering a dangerously in-depth simulator for those who sleep with their racing wheels while offering more than a suite of options for anyone who’s after an arcade-y experience instead. Franchises like Assetto Corsa and DIRT have flourished while appealing to the hardcore, but there’s also people who just want to jump into a race in Forza or Burnout for some arcade-y action where every little thing doesn’t need to be taken care of. With visual fidelity becoming more and more true to life, some racing fans have come to expect their racing games to be as close to the real thing as possible too. ![]()
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